Hypertec is a large and rapidly growing global provider of innovative information technology solutions. Our range of products and services includes Digital content creation softwares, our own designed and manufactured application optimized CIARA servers and workstations, wholesale data center colocation services, storage and personal computing products. We have an entire North-America team dedicated to the Media and Entertainment market. Each of them have over 20 years of expertise in these market. Working with the Hypertec Software Team will result in better adoption, utilization and understanding of your pipeline.
- Autodesk Service Provider Program
Autodesk Specialized Partners are distinguished by their dynamic capacity, capabilities, proven customer success, and service delivery excellence. Specializations differentiate Autodesk partners based on their proven ability to deliver on desired customer outcomes through three tiers of achievement: Associate, Expert, and Master.
Partners that have achieved a Master Specialization badge have met the highest Autodesk standards of proven customer success and service delivery expertise within a given specialized Autodesk product group.
These Autodesk Solutions have been identified by the Partner as solutions that they have expertise with and can support through their services organization.
Architecture, Engineering & Construction
Product Design & Manufacturing
Media & Entertainment
Media & Entertainment Collection
Explore documented success stories and testimonials featuring the value of Autodesk technology and Partner services delivered to solve for critical business requirements and desired customer outcomes.
Montreal Based Gaming Studio - Ludia - Saves Time Renewing Licenses with Hypertec
Ludia, a Montreal-based Mobile game design company, uses Autodesk for all aspects of our Game Design. The main software in use is Autodesk Maya. In order to build the exciting worlds for each game, Autodesk Maya (and all other Autodesk Software) is pivotal. They use Autodesk software to model textures, world build, and for all other game development workflows.
On Animation, Montreal Animation Studio, Sees Hypertec as a Partner and Not a Reseller
"The main reason we looked at the solution is because it was a standout in the industry. We used to have a proprietary solution in our own software, but it has always been a challenge to convince production staff to use it, and they would have to use something that they wouldn’t find elsewhere, so it was easier to convince them to use a software that is across industries and recognizable. It is also much easier to find support on it, since they have dedicated support, and on forums etc.
Usual production challenges. It helped us reduce the complexity of hiring and staffing."
Game Design Studio - Quantic Dreams - Uses Maya to Build Geometry and World Building
"I need Autodesk Maya to build geometry for our game. As a Level Designer, I provide reusable geometry for my team as well as create placeholder props for the Artists." The software is invaluable for the world building and design. "Autodesk Maya will help me tackle various prototyping issues in my Worldbuilding. It has a great impact on my company because it helps me sell my ideas well, and help craft the creative vision."
Tonic DNA, A Montreal Animation Studios Considers Hypertec as 'Supplier of Choice' for Autodesk Software
Tonic DNA are a full-service, award-winning studio providing high-quality animated creative content, commercials and interactive experiences that capture the imagination for over 30 years.
The customer uses Autodesk Shotgrid as a project management software. Autodesk Shotgrid is used everyday by mostly everyone in the company. It became one of the most important software in their workflow. They also use Autodesk Maya in their commercial department.
"Autodesk’s software have a major impact in our company. Autodesk Shotgrid is helping us to meet the deadlines we have on our projects. Also, with the WFH situation, Autodesk Shotgrid gave us the ability to make the workflow more efficient and easier. We also use the Autodesk Shotgrid’s API to develop our own internal scripts to backup projects."
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